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Card Guide

Every card in Cardopoly — what each one does and how to play it.

Actions

Action cards are your tools — collect money, disrupt opponents, and defend yourself. Here's every one, grouped by what it does.

Rent & Collecting

Turn your properties and action cards into income — and drain your opponents’ banks.

1M
Action
rent
Collect rent from all players for any of the two colors
Action Card

Rent

1M

Charge rent to every opponent for one of the two colors shown on the card. The amount scales with how many of that color you own.

How to play: Play it to the action pile, choose which of the two colors to charge, and everyone pays from their bank or properties.

Each opponent can block their own payment with Just Say No.

Rent grows with your set — charging on a near-complete set hurts the most.

Try it in the tutorial
3M
Action
multicolor rent
Collect rent from ONE player for any property
Action Card

Multicolor Rent

3M

Charge rent to a single opponent of your choice, for any one color you own.

How to play: Play it to the action pile, then choose the color and the target.

That player can block it with Just Say No.

Aim it at whoever can least afford to pay.

Try it in the tutorial
1M
Action
double the rent
Use with a Rent card to double the rent value
Action Card

Double the Rent

1M

Doubles the amount of a Rent card you play on the same turn.

How to play: Play it together with a Rent card on the same turn — it counts as one of your three plays.

The doubled rent can still be blocked with Just Say No.

Pair it with a high rent for a brutal hit — but it costs you two plays.

Try it in the tutorial
3M
Action
debt collector
Force any player to pay you 5M
Action Card

Debt Collector

3M

Force one opponent to pay you 5M.

How to play: Play it to the action pile and pick your target; they pay from their bank or properties.

They can block it with Just Say No.

Great for squeezing a player who’s low on cash.

Try it in the tutorial
2M
Action
it's your birthday
All players must pay you 2M as a birthday gift
Action Card

It’s Your Birthday

2M

Every other player must pay you 2M as a birthday gift.

How to play: Play it to the action pile — all opponents pay at once.

Each player can block their own gift with Just Say No.

Steady income that hits the whole table at once.

Try it in the tutorial

Stealing & Swapping

The disruption cards — take what you need, break what your opponents are building.

3M
Action
sly deal
Steal a property card from any player
Action Card

Sly Deal

3M

Steal a single property card from any opponent. You can’t take a card from a completed set.

How to play: Play it to the action pile, then pick the property you want.

The victim can block it with Just Say No.

Snipe the last card someone needs before they complete a set.

Try it in the tutorial
3M
Action
forced deal
Swap any property with another player
Action Card

Forced Deal

3M

Swap one of your properties for one of an opponent’s. Completed sets are safe from it.

How to play: Play it to the action pile, then choose one of your properties and one of theirs to trade.

The other player can block it with Just Say No.

Give away a card you don’t need to grab one you do.

Try it in the tutorial
5M
Action
deal breaker
Steal a complete property set from any player
Action Card

Deal Breaker

5M

Steal an entire completed property set from any opponent — the most powerful card in the game.

How to play: Play it to the action pile and choose which complete set to take.

It can be stopped — but only by Just Say No.

Save it for when an opponent has a finished set you can win with.

Try it in the tutorial

Buildings

Stack these on your completed sets to make rent truly painful.

3M
Action
house
Add to a full property set to add 3M to the rent value
Action Card

House

3M

Add a House to one of your completed sets to raise its rent by 3M.

How to play: Play it onto a complete set. Only one House per set, and the set must be full.

If that set is broken up later, the House drops into your bank.

Houses make your Rent cards far scarier.

Try it in the tutorial
4M
Action
hotel
Add to a full property set with a house to add 4M to the rent value
Action Card

Hotel

4M

Add a Hotel on top of a House for another +4M rent.

How to play: Play it onto a complete set that already has a House.

A set with House + Hotel can charge punishing rent.

Try it in the tutorial

Defense & Utility

Protect yourself and keep your hand flowing.

4M
Action
just say no
Cancel an action card played against you
Action Card

Just Say No

4M

Cancel an action card played against you — Rent, Sly Deal, Deal Breaker, anything. It can even cancel another Just Say No.

How to play: When an action targets you, you’re prompted to play it from your hand. It doesn’t use up a turn.

Hold one back to protect the set you’re about to win with.

Try it in the tutorial
1M
Action
pass go
Draw 2 extra cards from the deck
Action Card

Pass Go

1M

Draw 2 extra cards from the deck.

How to play: Play it to the action pile — you immediately draw two more cards.

Almost always worth playing: more cards, more options.

Try it in the tutorial

Spicy Mode

Optional

These cards only appear when a room turns on Spicy Mode. They crank up the intensity — and the game automatically deals extra Just Say No cards into the deck to keep things fair.

4M
Action
bank robbery
Steal all the money in an opponent's bank
Action Card

Bank Robbery

4M

Steal every money card in one opponent’s bank.

How to play: Play it to the action pile and choose your victim.

They can block it with Just Say No.

Devastating against a player hoarding cash.

Try it in the tutorial
4M
Action
sweet deal
Take 2 of an opponent's properties and give them 1 of yours
Action Card

Sweet Deal

4M

Take two of an opponent’s properties and give them one of yours in return.

How to play: Play it to the action pile, then pick the two you want and the one you’ll give up.

The other player can block it with Just Say No.

A net gain of one property — and it can crack a set open.

Try it in the tutorial
3M
Action
pickpocket
Steal a face-down card from an opponent's hand
Action Card

Pickpocket

3M

Steal a random face-down card straight from an opponent’s hand.

How to play: Play it to the action pile and pick whose hand to dip into.

They can block it with Just Say No.

A gamble — you won’t know what you’re grabbing.

Try it in the tutorial
1M
Action
pass go plus
Draw 3 extra cards from the deck
Action Card

Pass Go Plus

1M

Draw 3 extra cards from the deck.

How to play: Play it to the action pile — draw three immediately. It never pushes you over the hand limit.

Pass Go’s bigger sibling.

Try it in the tutorial
1M
Action
dumpster dive
Take a random card from the discard pile
Action Card

Dumpster Dive

1M

Take a random card back from the discard pile.

How to play: Play it to the action pile to pull one discarded card into your hand.

Rescue something useful that’s been thrown away.

Try it in the tutorial
1M
Action
lucky draw
Reveal the top 3 cards; keep 1, shuffle the rest back
Action Card

Lucky Draw

1M

Reveal the top 3 cards of the deck, keep 1, and shuffle the other 2 back.

How to play: Play it to the action pile, then choose which of the three revealed cards to keep.

Dig for the exact card you’re missing.

Try it in the tutorial
5M
Action
skyscraper
Add to a full set with a House and Hotel for 5M more rent
Action Card

Skyscraper

5M

Stack on a set that already has a House and Hotel for another +5M rent.

How to play: Play it onto a complete set that has both a House and a Hotel.

Turns a set into a rent bomb.

Try it in the tutorial
5M
Action
repossession
Loose properties return to the deck; complete sets are safe
Action Card

Repossession

5M

Send all of an opponent’s loose properties back to the deck. Completed sets are safe.

How to play: Play it to the action pile and choose your target.

They can block it with Just Say No.

Wipes out a half-built set in one move.

Try it in the tutorial

Properties

Properties are your path to victory. Collect sets, defend them, and race to three.

Sunset Strip
2M
1 Card1M
2 Cards3M
3 Cards5M
Orange SET

Property Cards

Properties are how you win. Collect full sets of matching colors — the first player to complete three sets of different colors takes the game. Bigger sets also charge more rent.

How to play: Drag a property from your hand into your property area. Cards group by color automatically, and a set lights up once it’s complete.

Each color needs a different number of cards: brown, dark blue, and utilities need 2; most colors need 3; railroads need 4.

Try it in the tutorial
4M
WILD
CARD
Blue
Green

Two-Color Wild Cards

A two-color wild stands in for either of its two colors, filling a gap in a set as if it were that color.

How to play: Drag it into your property area and pick which of its two colors to use.

Use it to finish whichever of its two sets you’re closest to completing.

Try it in the tutorial
M
WILDCARD

Multi-Color Wild Cards

The rainbow wild can become any color at all, slotting into any set as if it were that color.

How to play: Drag it into your property area and choose any color.

It’s the most flexible card in the game — save it for the set you’re closest to finishing.

Try it in the tutorial

Money

Your bank is your shield. It pays rent and debts, but never wins the game on its own.

2M
2M
MILLION

Money Cards

Money sits in your bank and pays rent, debts, and birthday gifts. It comes in six denominations — 1M, 2M, 3M, 4M, 5M, and 10M. An empty bank leaves you defenceless.

How to play: Drag money to your bank. Any card — except property cards — can be banked for its value instead of being played.

Keep a cushion in the bank so a surprise rent doesn’t cost you a property.

Try it in the tutorial
CARDOPOLY

Steal from your friends, stay friends. A fast property card game of sharp plays and chaotic comebacks.

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© 2026 Cardopoly
Aditya Agarwal